Reach 100 Colors Game

Reach 100 Colors Game

Reach 100 is a game about puzzle and reflexion in which you must regroup numbers to create sums of 100. You have the possibility to slide the different forms and numbers, horizontally and vertically, and add numbers to each other. If you reach the sum of 100, this form freezes and cannot be used anymore. Regroup all forms to reach the end of the level.
Put your neurons to the trial and find the solutions on sixty different levels. Levels are becoming more and more complexes.

Instructions for Playing Reach 100 Colors Game

you have to group the numbers to create sums of 100. You have the possibility to drag the different shapes and numbers, horizontally and vertically, and add numbers to each other

Features Overview

- 60 levels
- 180 stars to collect
- Thinking game
- Addictive gameplay

Would this game be suitable for younger audiences?

No, Reach 100 Colors Game does not have content suitable for kids.

Which company is behind this game’s creation?

The studio responsible for this game is Playtouch.

What game development library or environment powers the gameplay experience?

The framework supporting the graphics and interactivity in this game is Construct 2.

In which genre can this game be categorized?

This game belongs to the Puzzle category.

Which tags are related to this game?

The descriptive terms linked to this game are 2048, logic, number.

Does the game contain any scenes or actions that can be considered cruel?

Yes, elements of violence or cruelty are featured in Reach 100 Colors Game.

Is the game playable on mobile phones and tablets?

Yes, Reach 100 Colors Game is playable on both iOS and Android platforms.

Does the game contain any scenes with blood or gore-related content?

Yes, there is blood or gore in Reach 100 Colors Game.

For which gender is this game primarily created?

The game is aimed at Male & Female in terms of gender.

Which age group would enjoy this game the most?

Players within the age group of Kids can enjoy playing this game.
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